Why is this important? Two reasons: Count Davian’s charge power is to force one of his troops to battle a random enemy troop. Ethereal Healers and Hunger of the Mountain God are established power cards, but the rest of the list is substantially about being able to trade well: Death Cap can kill 2+ enemy blockers on its own, Minion and Disciple of Yazukan can come back from the grave, Sepulchra Maggot is lethal (with equip) and clones itself based on other deaths on the turn it’s played, Tezozo pops back into your deck and kills enemies when redrawn, the Poltergeist kills enemies from the beyond, and the Scroll of Yazukan generates beefy friends based on deaths. He pretty much destroys most AZ1 encounters (there are a few that can stall him and he doesn’t stall well - like the hag and the human blockade) and seems notably useful into AZ2. This is a mercenary deck for the Count Davian vampire mercenary. (They just let you summon a Worker Bot if you already have the one ruby threshold you need.) This deck can defeat almost every encounter in the Sea although the Storm King can be an issue (very doable with a bit of luck, though) and The Old Man of the Sea is probably a no go. All of the rares in this deck except the Limestone are low value for Constructed play and so pretty cheap, but you don’t absolutely have to have the Siege Engine (I only had one going in) and since it’s a mono-color deck with extremely low resource needs you can easily substitute Ruby Shards for Limestones. The Dreadling generation combos extremely well with things like War Machinist and equipped Warpsteel Widget, and make Assault cost lowering on Tanker Trunk and Siege Engine Gemini extremely fast. The Dread Technomancer and Technical Genius are absolutely required for the combo (the crew talents fish them into play at start of game). These talents combine to create a deck where almost everything is free, you probably don’t even need resource draws, and you can play most of your hand turn 1 and have at least one 6/6 and possibly a heck of a lot more by turn 2. You want to allocate ship talents to the crew section until it’s full, then whatever you like subsequently. Hex TCG Card Database, Collection Manager, Deckbuilder, Trading Post and Draft Simulator.įor the shipboard section of the Alachian Sea. Hex TCG Browser & Deckbuilder Hex TCG Browser & Deckbuilder The Kindling Skarns and Quash Ridge Tuskers that are the biggest expenses in the deck are handy and can provide explosive growth but aren’t absolutely required for the engine to work - there’s a budget build that swaps in Savage Raiders and Gem Snatchers and is reputed to be comparable (I have the cards for the non-budget version, so I’ve never tried the budget build). Combine that with the Skittering Skarns providing +1 attack and speed to random troops and I’ve seen starting turns with 5/3 Speed Healers. The Ethereal Healers and their boots are vital - with the boots they interact to semi-regularly enter play before the match even starts and their lifedrain can then proc the others into play. Mages vary by race and come into their own rather late, they struggle as a weaker class early on.This deck is crazy fast and consistent and can win against virtually any encounter in the Arena. An Orc Warrior can clear the campaign probably faster than any other combination. Warrior is the number one class for rushing however. Access to global Steadfast, card draw, and healing answers many deck weaknesses. I play them because they are fun.ģ) Cleric is easily the safest class currently, though your games may take a while longer. They're excellent and strong decks but simpler and easier choices exist. Necrotics, Vennen, and Humans are too dependent on their own combos. Dwarves are in my opinion the most powerful race with many infinite combos and easy access to gamechanging victory conditions but they require crafty deck construction to achieve this. Orcs are easily one of the best rush decks for campaign and use mostly easy to acquire PVE cards and commons/uncommons. If you don't have a great collection, Coyotle or Shin'hare Clerics are a great second choice for free to plays. Just buy cards from the AH yourself.Ģ) Elf is the strongest race if you have an okay collection, they can use tons of the same Legendary. 1) Don't buy the starter decks is the usual concessus, they aren't worth the money.
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